DARKNUT MODS
WIP MODS
RELEASED MODS
1st Person Enhanced
Armor
Better Clothes Textures
Creatures addendum
Piratelord's Creatures 9
Dwemer Ruins
Weapons
Adamantium Claymore
Ice Blade of the Monarch
Umbra
Carrot Weapon
QUEST
Greater Dwemer Ruins
MISC
Companion Selene
DNGDR resources
DN Splash Screens
Damgd Dwemer Furniture
LINKS
Elders Scrolls Home
Bethblog
Other Modder Sites
Timeslip's mods & utilities
PirateLord
Wrye Musings
Yacoby's Morrowind
Great House Fliggerty
bjam's Morrowind
Vality7
 
Mod Hosting Sites
Planet Elders Scrolls
Elric Melnibone

Welcome
Playing & Modding Morrowind is one of my favorite things.
 
 
 
WIP mods
Darknut's GDR Volume 1 version 2
I really just planned a "bugfix/tweak" release of Darknut's Greater Dwemer Ruins this time around but when I started messing with it again I kept seeing things that I would do a little different if I was doing it for the first time now.

So what the heck it's DNGDR v2 ...

Here is a new creature u will see ... Atronach lava I made this for the first release but the way I wanted to use them didn't work but I figured it out know
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I tweaked the exterior of Dagoth Ur .... there were a few places that I thought were a little "first day using the CS" looking ... Obviously this doesn't effect how the mod plays but it was bothering me.
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I tweaked the way AstralDagoth Ur looked .... I think it looks much cooler ingame
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I tweaked Dagoth Ur himself a bit
If you do...   If you don't
It all good
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
©2008 Graphics By Mike, Inc